Getaway

Getaway is a car chase game aimed to give the player an arcade-style fun experience. It is a release title which I developed mostly myself with some help from very talented prop artists.

Key Insights:

  • Vehicle Controller: Built a custom vehicle controller tuned for arcade-feel handling at speed.

  • Chase AI: Built a lightweight pursuit AI that steers toward the player's position in real time

  • Raycasting for Obstacle Avoidance: Utilized Unity’s raycasting system which drives real-time obstacle avoidance, letting pursuit AI react to the environment rather than following fixed paths.

  • Trigger-based Collision and Scoring: Utilized Unity’s physics and collision systems to keep track of scoring.

  • Modelling: Made custom 3D renders of vehicles for the player’s use.

The game is out for Android and iOS devices, I hope you enjoy :)

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