Getaway
Getaway is a car chase game aimed to give the player an arcade-style fun experience. It is a release title which I developed mostly myself with some help from very talented prop artists.
Key Insights:
Vehicle Controller: Built a custom vehicle controller tuned for arcade-feel handling at speed.
Chase AI: Built a lightweight pursuit AI that steers toward the player's position in real time
Raycasting for Obstacle Avoidance: Utilized Unity’s raycasting system which drives real-time obstacle avoidance, letting pursuit AI react to the environment rather than following fixed paths.
Trigger-based Collision and Scoring: Utilized Unity’s physics and collision systems to keep track of scoring.
Modelling: Made custom 3D renders of vehicles for the player’s use.
The game is out for Android and iOS devices, I hope you enjoy :)